Some boost attack strength, some bolster defenses, and a few even debuff your opponents. Rebel Coordination: Rebel allies have an extra 25 Speed and 10% Tenacity. Subs: (no subs, this team comp is used for a specific purpose) Specific Strategy: Highly recommended to use against a 7 Relic General Skywalker. Assassin Protocol only effects Droid units, but it is deadly. The Confusion debuff from C-3PO is of course the key to stop the gaining of buffs by the HAAT enemies and stop counter attacks and Turn Meter gain. 25 Speed greatly hastens your Rebel troops, and … Close. Let's break this awesome ability down. 21 Use Sim Tickets Wisely For the purposes of this review, we'll be examining the maxed-out abilities, so you can see them at their peak. Next comes an obscure Jedi from the Clone Wars, Ima-Gun Di. ), so don't fret if your favorite fighter is nowhere to be seen. Now I feel like trying it after reading your hub. ... and its probably not even the best or most efficient order. . But which Leaders stand above the others? But different teams have come and gone that could solo the Heroic AAT before being nerfed by the developers at Capital Games. . About : Join the Kyber Club VIP+ Program! Your Future in SWGoH, Which Characters First? Jeremy hopes the Force is with him as he pursues a forensics career in the swamps of Louisiana. Unlimited Power: Grants all allies an extra 30% Critical Damage and 14% Critical Chance. There is no point in taking a strong toon (palpatine) out of that team to save him for team 5 or 6 if you aren’t actually going to use team 5 or 6. All zetas needed, except C-3PO's not Galactic Republic faction zetas. As Elite operatives, you will Follow the trail of a shadowy Figure named perseus who is on a mission to destabilize the global balance of…, SWGoH: Territory Wars Character Priority List for Endgame Players, SWGoH: Geonosis Republic Offensive – Phase 4 Jedi Combat Mission Walkthrough, SWGoH: Geonosis Republic Offensive – Phase 4 GAS & 501st Combat Mission Walkthrough, SWGoH – Geonosis: Republic Offensive Phase 3 Combat Mission, Middle – Galactic Republic Jedi, 22,000+ Power, SWGoH 101 Mod Guide: Mod Views and In-Game Recommendations, SWGoH 101 Mod Guide: Dots/Rarities and Mod Levels, SWGoH 101 Mod Guide: Primary and Secondary Stats, SWGoH 101 Mod Guide: Understanding Mod Stats, SWGoH 101 Mod Guide: Speed, aka The Holy Grail, SWGoH 101 Mod Guide: Guide to Mod Slicing, SWGoH 101 Mod Guide: Mod Slicing – How To & Mod Salvage, SWGoH 101 Mod Guide: Mod Slicing – 5A to 6E Slicing, SWGoH 101 Mod Guide: Mod Slicing – When to Slice & TL;DR Quick Tips, SWGoH 101 Mod Guide: How to Choose Good Mods, SWGoH 101: Completing Rey’s Hero’s Journey Event, Rey’s Hero’s Journey: Mods and Strategies, Which Characters First? We highlight the best ships in SWGOH that new players should put on their roster. Protection up being counted as courage, critical hit immunity, and high single target damage are the perks to using this team. Jeremy Gill (author) from Louisiana on October 22, 2016: It takes a lot of patience but it's a fun game! Emperor Palpatine is, quite bluntly, overpowered, and his Leader ability is no exception. Just watch out for Leaders who can demolish Rebels like . In short, an excellent, versatile Leader ability. Character Count % Jedi Knight Revan: 4168: 44%: Supreme Leader Kylo Ren: 1878: 20%: Sith Eternal Emperor: 1304: 14%: This seriously increase the offensive potential of Jedi teams, while also slightly boosting their defenses, making Di a no-brainer when choosing a Jedi Leader. 35. Whenever an Empire ally inflicts a debuff during their turn they gain 20% Turn Meter. ), and both Kenobi and Dooku make great Leaders for any legion. Plus, some new, exciting Leaders have just been added, like General Kenobi (Obi-Wan during the Clone Wars). Details of how to use and mod Commander Luke Skywalker within specific teams can be found on the following pages: . Now, thanks to the use of the Expose debuff with Rebels and Resistance characters, the chances to solo HAAT are much greater. Chewie isn't the best tank in the game (I'd take Royal Guard or Stormtrooper Han), but he's worth a look for Wookie Resolve alone. Sith. Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter. Dead Or Alive: Grants all allies an extra 50% Critical Damage and 10% Critical Chance. Advantage guarantees the next attack will be a Critical (assuming it hits), helping take advantage (edit: unintended pun) of the boosted Critical Damage. You could debate whether Always On the Offensive trumps Jedi Strategist for best Jedi-team ability, but it wins here because its effects also extend to Clones (and half as much to other units). 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Both effects are useful, and stack well with characters who can give themselves Evasion Up or Foresight to help generate those evades. Hopefully you're now already forming ideas for assembling your next squad. Chewie's Wookie Resolve provides an awesome defensive power for any team. They're all perfect you next Grand Arena Championships. Check it out! Last updated: When BB-8 attacks out of turn, he calls a random Resistance ally to Assist Whenever Luke Resists a detrimental effect he recovers 5% Protection and whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount BC the top two teams are Jedi and Rebels, EP also functions as a bit of a healer. My look on Ahnald's farming guide for 2020: the new pillars system. While Darth Revan’s … Master Tactician wins out perhaps only because Dooku is such an amazing unit (100% counter-attack chance? The only reason to take palpatine out of this team is if there is a toon thylakoids works better. So get your Rebel team ready and make sure you have five toons at 7*. Whenever a Sith ally inflicts a debuff during their turn they recover 20% of their Max Health. Posted by 10 months ago. Note that the Leader used with the Threepio & Chewie combo is critical to the Rebel team’s success. In that test LJ was able to complete the full solo of the Heroic AAT (HAAT) in about 33 minutes of time. Bounty Hunters are a ruthless group of people who are willing and able to do any job, as long as the price is right. Darth Vader is easier now that you can buy shards in Fleet Shipments.

They’re relatively new to the PvE world, but look to be a very big pain to deal with on Defense. Rebel allies have +50% Counter Chance, +50% Defense, and +15% Offense. Strategy. Again, both effects are useful. Counter team leader Win ratio Notes Action; 78%. This team, as explained in the video linked in the graphic by fellow SWGoH GameChanger Alumni DBofficial125, takes a bit of setup to kill off Phase 1 before being nearly automatic in Phases 2, 3 and 4. Rebel Coordination: Rebel allies have an extra 25 Speed and 10% Tenacity. What you have said, sith trio (Traya lead) plus dooku and SET is the best 5. The Confusion debuff from C-3PO is of course the key to stop the gaining of buffs by the HAAT enemies and stop counter attacks and Turn Meter gain. Jedi. Scribbling Geek from Singapore on October 20, 2016: I haven't been paying attention to this game. Unlimited Power works especially well with critical-hit oriented teams by boosting both Critical Chance and Critical Damage. Plus, if a Droid uses an ability that hits multiple opponents (which many Droids have), and scores at least two Criticals, they'll gain 100% Turn Meter and immediately attack again. Then, Rebel and Jedi foes lose an alarming portion of their Health and Evasion. The latest addition to this page is led by Rey Jedi Training (aka RJT or incorrectly called JTR), with BB-8, C-3PO, Commander Luke Skywalker and Wampa. Note that some units, like Palpatine himself and Darth Vader, classify as both Empire and Sith, so they receive both effects when inflicting a debuff. Unlike several Leader abilities, this power applies to all units, regardless of their designation. An ability quite similar to Unlimited Power; however I'll take 20% Critical Damage over 4% Critical Chance any day. Truly a fearsome Leader. Warhammer Combat Cards lowers in-game costs, offers giveaways during lockdown; How to use the worst weapons in Hunt Showdown effectively; Uses: Squad Arena, Grand Arena, Territory War, Territory Battle, Raids. Galactic War and Mid-Tier Arena, Which Characters First? If you continue to use this site we will assume that you are happy with it. Jedi and Rebel enemies lose 32% Health and Evasion. His ability gives all allies extra defense, but you really only want its effect in Jedi-teams, because he'll also bestow Counter Chance and Counter Damage to Jedi. Just like before, use Dead or Alive to demolish foes with frequent, boosted criticals. While teams have existed that can solo phases of the Heroic AAT for some time now, soloing the entire Tank Takedown Raid was something of a rarity until the release of C-3PO in SWGoH. First, it greatly boosts Health and Potency (which increases chances of overriding a foe's Tenacity when applying detrimental effects) by a large margin for Empire and Sith allies. So for. Jedi Strategist: Gives all allies 30 Defense. "Star Wars: Galaxy of Heroes" SWGOH Empire Team Tips. Last updated: Rank 1 Rank 1-10 Rank 1-100. Maybe I'll do a full review sometime. ... Best Empire Team Members. Team Strategy. Fifty Defense is nice (though a bit negligible in high-tier play), but reliably gaining Defense Up for three turns immensely fortifies your units. Emperor of the Galactic Empire: Empire and Sith allies have an extra 32% Health and Potency. Watch your foes crumble to the nimble, lethal assault HK's Leader ability provides. Those bonuses by themselves would be great, but then Ackbar lets his team call a Rebel Assist whenever an ability that isn't an attack is used (such as heals, buffs, and non-damaging debuffs). Join the Kyber Club VIP+ Program! The neat part about SWGoH is that you can mashup rebels with the dark side, allowing you to unlock your favorite characters and use them in a variety of different team structures. Star Wars: Galaxy of Heroes contains a huge variety of characters in its roster, and these are the best to utilize from the Light side. The SWGOH.GG GAC Meta Report is live! Assassin Protocol: Grants Droid allies 30% Critical Chance and 50% Turn Meter whenever they score a Critical Hit. Sith teams are hard to build in early levels, as many of the best units only unlock later in the … About : Time to rank all of the characters in Star Wars: Galaxy of Heroes from best to worst again for September 2020! . swgoh best teams 2020. Yes please! That character applies their Leader ability to the whole team during combat. Every bounty hunter character has a leadership ability, and a unique contract and payout. Wookie Resolve: All allies gain 50 Defense. This team, as explained in the video linked in the graphic by fellow SWGoH GameChanger Alumni DBofficial125, takes a bit of setup to kill off Phase 1 before being nearly automatic in Phases 2, 3 and 4. An extra 30% Offense and 20% Critical Damage massively increases your force's power, and as a bonus, they'll gain Advantage whenever they miss. As you may know, every squad of five heroes in Galaxy of Heroes can have one Leader. We highlight the best ships in SWGOH that new players should put on their roster. Old Jedi Knight: Grant all allies an additional 15% Evasion, and give them 30% Turn Meter whenever they evade an attack. Note that the ability to trigger the assist doesn't have to come from a Rebel, though the assist will always be a Rebel ally. Trending. Unfortunately, Boba Fett himself isn't as strong as Darth Sidious; here's hoping he'll be buffed in a future update. Still, he's a superb Leader. Note that GOH constantly adds new characters, many of which will have awesome Leader abilities (we'll cover them in a future review, I'm sure! Private streams, emotes, private Discord server, and collect Kyber Crystals to show the galaxy your UNLIMITED POWER! :) With a Sith leader. Well, except for . Combine him with Rebel characters like Princess Leia and Stormtrooper Han to assemble a nimble, resistant, assist-calling A team. Whenever an ally uses an ability that isn't an attack, they call a Rebel ally to Assist. Similar to Old Jedi Knight, Master Tactician provides 15% Evasion for your assembly, but provides them with Offense Up instead of extra Turn Meter when they dodge. Author: Nick Deal. All gives Jedi allies 35% Counter Chance, and 25% Counter Damage. Our Content Director, LJ, has tested this out himself and has found the descriptions from DBofficial125 to be spot-on. Next, we have an another ability that will affect any unit regardless of their classification. 25 Speed greatly hastens your Rebel troops, and the extra tenacity helps wards off detrimental effects. Below we will take a look at the mechanics of soloing HAAT using some of the teams known to be able to do so at this time. Ackbar himself has two Specials that aren't attacks, letting him make great use of Rebel Coordination. 10 Best Light Side Characters In Star Wars: Galaxy Of Heroes. Let's break this awesome ability down. Ben Kenobi himself can do so; consider utilizing Rey, Grand Master Yoda, Luminara, and Resistance Pilot. Always on the Offensive: Jedi and Clone allies gain 30% Offense and 20% Critical Damage, and other allies gain half that amount. Yet another boost that applies to your entire team, Old Jedi Knight lets your warriors dodge more often, and gives them Turn Meter when they do. As your characters increase in level, you can strengthen their abilities, including their Leader power. Additionally, whenever an ally is damaged, they have a 50% to gain Defense Up for three turns. Stack this with similar units (Luke Skywalker applies negative effects when he lands criticals, and Resistance Pilot gains extra Turn Meter) to ravage opponents with a nimble and deadly assault. Finally, your Empire units will gain Turn Meter, and your Sith units Health, whenever they apply a debuff on their turn. Territory Battles, Which Characters First? 30% extra Critical Chance, plus the right Mods on your units, almost guarantees each hit will be a Critical, increasing damage and letting your Droids gain 50% Turn Meter, so they're halfway to their next attack already. Master Tactician: Grants all allies an extra 15% Evasion, and give them Offense Up for 2 turns whenever they evade an attack. Today, we'll take a quick look at ten awesome leader abilities to help you choose which champion to guide your assaults. As we await the arrival of future characters and game modes, feel free to vote for your favorite Leader, and stay tuned for more Galaxy of Heroes countdowns! SWGOH Rank 1 Fleet Meta Report Based on 18875 Fleet Arena Teams. Whenever an ally uses an ability that isn't an attack, they call a Rebel ally to Assist. Whether you're building a Clone team or Rebel team, the toons you choose should be comprised of these classes. The Bounty Hunter faction reflects this through their incredibly diverse move sets, as well as their unique mechanic of contracts. Rank 1 Leaders Leaders Squads All Characters. Whenever an ally is evaded, they gain Advantage for two turns. SWGOH Rank 1 Meta Report Based on 9512 Arena Teams. 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